Splashpay

Payments on Elysium · $SPLASH

Pay a phone number. Splash a group chat.

Send dollars on Elysium to anyone with a phone number, an email or a handle. They claim it with a one-time code. You never pay a network fee.

≈1 s
to land
$0
network fee
0
wallets needed

Friday crew

21 people

Sample chat

Mayalunch is on me today

Drop

$50.00

Friday lunch · 20 people · $2.50 each · 24 h

5/20 claimedClaim $2.50

+$2.50Leo claimed

+$2.50Nora claimed · new account

+$2.50Sam claimed

+$2.50Ava claimed · new account

+$2.50Theo claimed

Norawait, I didn't even have a wallet. now I do?

20 of 20 claimed · 11 new accounts · network fees $0.00

A preview of a Drop in a group chat. The live app opens with the token launch.

Pinned · Contract address

Pre-launch

Not launched yet

$SPLASH launches on Montra, Elysium's launchpad, with the app already open. The address appears here, and only here, at launch.

Careful: Fake addresses appear within minutes of any launch. Copy the address from this page or @Splashpayapp only.

Venues appear here at launch:MontraDexScreenerGMGNElyscan

$SPLASH contract address

Send

Type a number. The money is there in about a second.

Sign in with a one-time code to your email or with your handle. Your account is a smart account on Elysium, computed from your key and deployed on your first send. Splashpay covers the network fee.

  1. 01

    Sign in

    One-time code to your email, or sign in with your handle. No seed phrase, no extension.

  2. 02

    Add dollars

    USDC from any Elysium wallet, or from HyperEVM through the canonical bridge.

  3. 03

    Pay anyone

    A phone number, an email or a @handle, then the amount. They have Splashpay: it moves account to account.

  4. 04

    No fee token

    The paymaster covers the network fee. You never hold HYPE to move dollars.

  5. 05

    One receipt

    One transaction hash, in both activity feeds and on /stats.

← Send

To

+1 415 555 0142

phone · email · @handle

✓ Sam Carter · on Splashpay

$20.00

USDC

dinner, thanks!

Network fee
$0.00 (covered)
Arrives
about a second

Send $20.00

App preview

≈0.00007 HYPE

network fee of one ERC-4337 USDC transfer at Elysium's 0.5 gwei base fee (about half a cent at HYPE = $72)

≈0.00016 HYPE

first send, which also deploys the account (about one cent)

20 / 100 / 500 / ∞

covered sends per day, by tier. Above it the fee is taken from the amount at cost and shown before you send

Claim

Pay people who do not have a wallet yet.

Money sent to a number or email with no account waits in an escrow contract, never in a server wallet. The recipient opens the link, signs in with a one-time code, and the money moves to their new account.

Splashpay

Leo sent you

$15.00

“for the tickets”

Claim it with a one-time code

nora@example.com

Send code

No app to install. No wallet needed. Unclaimed money returns to Leo after 30 days.

Claim page preview
  1. Escrowed

    Leo pays nora@example.com $15. No account yet, so SplashEscrow holds it and Leo gets a claim link.

  2. Claimed

    Nora opens the link, gets a one-time code, and the claim pays her new account. Leo sees "claimed".

  3. Cancelled

    Leo can cancel any unclaimed payment, at any time. The money returns to him.

  4. Returned

    Nobody claims within 30 days: the payment returns to Leo by itself.

  • Funds sit in the SplashEscrow contract, never in a server wallet.
  • A claim needs a fresh one-time code sent to the paid identifier.
  • The identity service signs one message: this entry, this account. The contract pays only that account, only once.
  • Every escrow entry is public on-chain. The identifier is not: a salted hash stays off-chain.

Drops

One link. A whole group chat paid.

Set an amount, a number of people and a split. Splashpay locks the money in SplashDrops, fixes every share before anyone can claim, and gives you one link. The first people to tap it claim the shares, one each.

one link · many shares

  1. 01

    Creator sets amount · people · split (equal or surprise) · expiry · who may claim.

  2. 02

    The money moves into SplashDrops and the list of shares is committed on-chain as one hash.

  3. 03

    One link goes into the group chat.

  4. 04

    Each person opens it, signs in with a one-time code or a handle, and claims the next share.

  5. 05

    Filled: the creator sees who claimed. Expired: whatever is left goes back to the creator.

  • Shares are drawn and shuffled when the Drop is created, before anyone can claim.
  • The shuffled list is committed as one hash. Nobody, including Splashpay, can change a share after that.
  • Each claim opens the next share and proves it against the committed list.
  • Claimers never pay anything to take part. A Drop is a gift with a reveal at the end.

Draw a Drop

Split

20 shares · $2.50 each · adds up to $50.00 exactly

$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50$2.50

Commitment (SHA-256 of the share list)

drawn in your browser when you press Draw shares

Runs the same split the contract will use: shares in cents that add up to the total exactly, fixed and hashed before the first claim.

1 to 2,000 people · $0.01 minimum share · launch cap $5,000 per Drop

Meter

Trading pays for transfers. In public.

$SPLASH launches on Montra's 2% fee tier. About 1.3% of every trade reaches the token's fee recipient: the Splash Pool contract, set at launch, not a team wallet. A keeper claims it every hour, and every claim is split the same way, in public.

$SPLASH trades≈1.3% creator shareSplash Poolsplit every hour
  • Team & development

    40% · $2,080

    salaries, audits, infrastructure

  • Cashback for senders

    25% · $1,300

    buys $SPLASH for the weekly cashback

  • Transfer fund

    15% · $780

    refills the paymaster that covers network fees

  • Buyback & burn

    10% · $520

    buys $SPLASH and sends it to the burn address

  • Reserve

    10% · $520

    bug bounty, partners, liquidity support

Run the meter

$5,200

into the Splash Pool

148,401

transfers covered

The meter would read: “Trading today paid for 148,401 transfers.”

Example, not a forecast. Network fee ≈ $0.0053 per transfer (0.00007 HYPE at HYPE = $72).

  • 01Every split is a transaction you can open from /meter.
  • 02The split changes only through a 7-day timelock, announced on /meter.
  • 03Transfer fund overflow: anything above 60 days of measured network fees moves to cashback.
  • 04Cashback never exceeds its weekly budget. When the budget is short, rates scale down.

Receipts

Every number links to a transaction.

The /stats and /meter pages read the chain, not a database. Before launch they read zero, and this page says so.

splashpay.app/stats

Pre-launch
Accounts
0
Transfers
0
Volume
$0
Drops
0
Claims
0
Burned
0 $SPLASH

Nothing to show yet: the token and the app go live together. From launch, each line opens its transaction on the explorer.

Compared

What sending money usually costs you.

Usual ways

Banks and remittance services: about 6.5% on a $200 transfer, days to land

Splashpay

Dollars land in about a second and the network fee is covered

Usual ways

Bank details or a long wallet address before you can pay

Splashpay

A phone number, an email or a handle is enough

Usual ways

Crypto wallets: seed phrases and a fee token before the first send

Splashpay

One-time code sign-in, a smart account per person, no fee token

Usual ways

Token-first payment projects: the token trades, the app is coming soon

Splashpay

The app is open before the token trades

Usual ways

User numbers nobody can check

Splashpay

Every number on /stats links to a transaction

Usual ways

Trading-fee revenue kept by whoever deployed the token

Splashpay

The Meter shows fees paying transfers, cashback and burns

Usual ways

Holding wallets for new users, controlled by a server key

Splashpay

An escrow contract: the sender can cancel, unclaimed money returns after 30 days

Remittance cost: World Bank Remittance Prices Worldwide, global average for $200, Q1 2025 (6.49%).

Friction

Why small payments still break.

6.5%

Banks and remittance services charge about 6.5% on a $200 transfer, and the money can take days.

42

Crypto fixes the speed, then asks for a wallet app, a seed phrase, a 42-character address and a fee token.

0

You cannot pay someone who has no wallet, and the person you want to pay is usually the one who has none.

×N

Splitting money across a group, a bill, a gift, a prize for the chat, takes one transfer per person.

?

On new chains, payment tokens trade for days before any app opens, and their user numbers cannot be checked.

  • 01Elysium opened to the public on Nov 9, 2026. Payment habits on the chain are not formed yet.
  • 02USDC arrives from HyperEVM through the canonical bridge and settles in about a second.
  • 03Smart accounts (ERC-4337) and paymasters let an app cover the network fee.
  • 04The first payments app that works on a new chain becomes the way people there pay each other.

Token

$SPLASH raises limits. Payments never need it.

Sending, requesting and claiming are free for everyone. Holding $SPLASH in your account, or in up to three linked wallets, sets a tier that raises your limits at the next hourly snapshot. No staking, no lock.

Drizzle

everyone

Covered sends / day
20
Drop size
20 people · 3 live
Cashback
1x

Send, request, claim: always free

Shower

100K $SPLASH

Covered sends / day
100
Drop size
100 people · 10 live
Cashback
1.25x

Surprise split first (Phase 2)

Downpour

1M $SPLASH

Covered sends / day
500
Drop size
500 people · 25 live
Cashback
1.5x

Custom Drop card · 4+ letter pay tag

Monsoon

5M $SPLASH

Covered sends / day
Unlimited
Drop size
2,000 people
Cashback
2x

Featured on the Drop wall · votes on Meter split changes

  • Never needed to send, request or claim money.
  • Never pays anyone for owning it: tiers raise limits on things you do.
  • Never minted again: cashback is bought on the market.
  • Never a vote over anyone's funds: votes cover the Meter split only.

Revenue

No cut of a payment between two people. Ever.

Free, forever

  • Sending, requesting and claiming between people
  • Creating a Drop: claimers receive the full amount
  • Network fees within the daily allowance
  • Above the allowance: the network fee at cost, no margin
  1. 01Creator share

    ≈1.3% of every $SPLASH trade, to the Splash Pool

    launch
  2. 02Project Drops

    1% of a Drop a project funds for its community

    launch
  3. 03Swap-and-send

    0.3% on the swapped part when you pay with any Elysium token

    Phase 3
  4. 04Merchant links

    0.5% of each settled checkout payment

    Phase 3
  5. 05Payouts API

    0.25% per batch, capped, for paying hundreds of people at once

    Phase 3
  6. 06Pay tag auctions

    2 to 4 character tags; half bought back and burned

    Phase 3

Every stream is paid into the same Splash Pool and split the same way as the creator share.

Supply

Fair launch. Fixed supply. Burns you can open.

Ticker
$SPLASH
Total supply
1,000,000,000, fixed, no mint
Chain
Elysium (chain ID 99901), network fees in HYPE
Launch
100% in the Montra pool (Uniswap v4, paired with HYPE)
Fee tier
2% · creator share ≈1.3% to the Splash Pool
Team allocation
None
Presale / VC
None
Team purchases
In the open pool like everyone, disclosed with wallet addresses
Launch window
Montra's early-buy fee on, so bots pay to rush the first minutes
Contract
Shown in Pinned at launch

Demand

  • Tiers: more covered sends and bigger Drops
  • Cashback paid in $SPLASH, bought on the market every week
  • Burns every hour from the Splash Pool
  • Featured Drops and split votes for Monsoon
  • Every claim page and Drop card links back to the token

Burns

  • 10% of everything the Splash Pool receives buys $SPLASH and burns it.
  • Half of pay tag auction proceeds buy $SPLASH and burn it (Phase 3).
  • Each burn is shown on /meter with its transaction.
  • No emissions: cashback is bought, never minted.

Stack

Your key signs. Contracts hold the money. The chain keeps the receipts.

  1. Splashpay app

    PWA · signs on your device

  2. Identity service

    codes · keyed hashes · claims

  3. API + indexer

    /stats · /meter · activity

  4. Bundler

    EntryPoint v0.7

  5. Paymaster

    ERC-7677 · covers fees

  6. Elysium 99901

    accounts · USDC · HYPE

  7. Escrow + Drops

    SplashEscrow · SplashDrops

  8. Splash Pool

    fee recipient · splits hourly

  • SplashEscrow

    Holds payments to identifiers with no account. One signed claim, once. Cancel any time. Returns after 30 days.

  • SplashDrops

    One Drop = amount, slots, split mode, committed shares hash, expiry, rules. One claim per identity hash.

  • SplashPool

    The $SPLASH fee recipient. Splits every claim 40/25/15/10/10 behind a 7-day timelock, one event per split.

  • CashbackDistributor

    One Merkle root per weekly epoch; senders claim from the app.

  • PayTags

    Tag → account registry (Phase 2); short-tag auctions (Phase 3).

  • Identifiers are stored as keyed hashes. The plain value exists only during the one-time code step.
  • Contact lookup sends hashes, never address books.
  • Amounts and accounts are public on-chain. Identifiers are never on-chain.
  • Payment notes are encrypted to the sender and the recipient.
  • Launch caps: $1,000 per escrow payment and $5,000 per Drop, raised in steps after reviews.
  • Contracts reviewed and source-verified before mainnet; a bug bounty from the reserve.
  • The identity signer key lives in a hardware security module; every signature is logged publicly.
  • A pause guardian can stop new escrows and new Drops only. Claims, cancels and returns can never be paused.

Score

Boards count people, never volume.

Splash Score

  • ×10different people paid in 30 days
  • ×5new accounts your Drops opened
  • ×2requests paid
  • ×1active days in 30 days

Score decays 2% a day without activity. Badges are cosmetic: no money is attached to any badge.

Weekly boards

Biggest Splash
largest Drop of the week
Most Shared
most claimers
Connector
most different people paid

Badges

  • First Splash · your first Drop filled
  • Rainmaker · 100 people claimed your Drops
  • Connector · you paid 25 different people
  • On Time · 10 requests paid within a day
  • Early Wave · account opened in the launch week

Defence

How the free parts stay free.

One person claims a Drop many times

One claim per verified identity; handles must be 30+ days old unless the creator allows newer ones

Bots farm claims

Limits per device and per network address; disposable email domains refused

Sending money in circles for cashback

A pays B, B pays A within 7 days: excluded from cashback and boards

Fresh accounts farming cashback

Cashback starts after 7 days or after paying 3 different people; $1 minimum, $500 counted per week

Draining the transfer fund

A covered-send allowance per tier; above it the sender pays the network fee at cost

A bad weekly payout

Every cashback root is reviewed before it is published; flagged accounts wait

Roadmap

App first, token second, everything on-chain.

Phase 1

now

Weeks 0-2

  • App live: sign-in, send, request, claim links, equal-split Drops
  • USDC and HYPE, with a bridge guide from HyperEVM
  • /stats and /meter reading the chain; docs with fees, limits, risks
  • $SPLASH fair launch on Montra, the Splash Pool as fee recipient
  • First cashback epoch at the end of week 2; bug bounty from day one

Phase 2

Weeks 3-8
  • Phone sign-in with daily limits; contact lookup by hash
  • Surprise split and Drop rules (account age, invite only)
  • Pay tags of 6+ characters and splashpay.app/@tag links
  • Weekly boards, Splash Score and badges; caps raised after review

Phase 3

Months 3-6
  • Swap-and-send with any Elysium token
  • Merchant links and the Payouts API; Project Drops
  • Card top-up through a licensed partner; short pay tag auctions

Phase 4

Months 6-12
  • Cash-out to local currency through licensed partners
  • Private payments: amounts and parties shielded
  • Proof-based claims (email proofs) to remove the trusted signer
  • A pay-by-handle SDK for other Elysium apps

Launch day

  1. T-24hTeaser: a screen recording of one Drop filling up in a real group chat
  2. T-2hThe app opens to everyone. First public Drop: $100 for 50 people
  3. T-0$SPLASH launches on Montra; the address is posted from @Splashpayapp only
  4. T+1h/meter shows the first creator-share claim and its split
  5. T+6h"First six hours" post, every number linked
  6. T+24hReceipts post: accounts, transfers, Drops, Meter totals, each with a transaction link

Decisions

What we chose, and why.

App live before the token

trust needs a working app

Elysium + Montra

a new chain with the payments seat open

USDC as the default

people think in dollars

Email + handle sign-in first

SMS costs money and gets abused

Escrow claim links

no server-held keys

Drops as the growth engine

every Drop opens accounts

Meter split 40/25/15/10/10

fees visibly pay users

Cashback bought, not minted

no emissions, real buys

Tiers raise limits only

core payments stay free

No cut on person-to-person

the free promise is the product

Stats from the chain only

every number is checkable

Caps raised in steps

risk grows with proof

Fair launch, no team allocation

trust from day one

Cash-out via partners, later

no promise we cannot keep

Watched

What we measure, and what we ignore on purpose.

We watch

  • 01New accounts per day, and the share opened by claims and Drops
  • 02Weekly active senders: paid at least one different person
  • 03Transfers per day and the median transfer size
  • 04Drop fill rate and time to fill
  • 05Escrow claim rate within 7 days
  • 06Covered network fees against transfer fund inflow
  • 07$SPLASH volume → Splash Pool inflow → share returned to users

We ignore

  • Raw volume: it is the easiest number to fake
  • Wallet counts with no payment behind them
  • Follower counts and post impressions
  • Price, as a measure of whether the product works

Honest take

Strengths, and the risks we plan for.

Strengths

  • A working app on day one, on a chain whose payment habits are not formed yet
  • Drops turn every gift into new accounts, with no ad budget
  • Network fees are under a cent, so trading fees can carry them for a long time
  • Claim links without custody: escrow, cancel, automatic return
  • Every number is checkable, which most token launches cannot say

Risks

  • No cash-out to local currency at launch: recipients get USDC, not a bank balance
  • Another payments app on Elysium: the answer is a working app on day one and Drops
  • Low trading volume: the reserve can carry the transfer fund for months
  • Version one trusts the identity signer: a public key, a public log, proof-based claims on the roadmap
  • First deposits need USDC bridged from HyperEVM, which is one more step for new people